ChatPlexSDK-BS 1.0.1-v6.2.0
C++ ChatPlex BeatSaber SDK
Loading...
Searching...
No Matches
XUITextInput.hpp
1#pragma once
2
3#include "../UI/Components/CTextInput.hpp"
4#include "Generics/IXUIElement.hpp"
5#include "Generics/IXUIBindable.hpp"
6#include "Generics/IXUIElementReady.hpp"
7
8namespace CP_SDK::XUI {
9
12 public IXUIElement,
13 public IXUIElementReady<XUITextInput, _v::CTextInput>,
14 public IXUIBindable<XUITextInput>,
15 public std::enable_shared_from_this<XUITextInput>
16 {
17 CP_SDK_NO_COPYMOVE_CTORS(XUITextInput);
18 CP_SDK_PRIV_TAG();
19
20 private:
22
24
25 public:
26 std::shared_ptr<XUITextInput> AsShared() { return std::enable_shared_from_this<XUITextInput>::shared_from_this(); }
27
28 virtual _v::UIFieldRef<_u::RectTransform> RTransform() override
29 {
30 return m_Element ? m_Element->RTransform() : _v::UIFieldDefault<_u::RectTransform>::Value;
31 }
32 virtual _v::UIFieldRef<_v::CTextInput> Element()
33 {
34 return m_Element;
35 }
36
37 public:
38 static constexpr ETypeID TypeID = ETypeID::TextInput;
39 using Ptr = std::shared_ptr<XUITextInput>;
40
41 XUITextInput(CP_SDK_PRIV_TAG_ARG(), std::u16string_view p_Name, std::u16string_view p_PlaceHolder)
42 : IXUIElement(p_Name, TypeID)
43 {
44 SetPlaceHolder(std::u16string(p_PlaceHolder));
45 }
46
47 public:
50 static Ptr Make(std::u16string_view p_PlaceHolder)
51 {
52 return std::make_shared<XUITextInput>(CP_SDK_PRIV_TAG_VAL(), u"XUITextInput", p_PlaceHolder);
53 }
57 static Ptr Make(std::u16string_view p_Name, std::u16string_view p_PlaceHolder)
58 {
59 return std::make_shared<XUITextInput>(CP_SDK_PRIV_TAG_VAL(), p_Name, p_PlaceHolder);
60 }
61
62 public:
65 virtual void BuildUI(_u::Transform* p_Parent) override
66 {
67 m_Element = _v::UISystem::TextInputFactory->Create(IXUIElement::GetInitialName(), p_Parent);
68
69 try { m_OnReady(m_Element.Ptr()); m_OnReady.Clear(); }
70 catch (const std::exception& l_Exception)
71 {
72 ChatPlexSDK::Logger()->Error(u"[CP_SDK.XUI][XUITextInput.BuildUI] Error OnReady:");
73 ChatPlexSDK::Logger()->Error(l_Exception);
74 }
75 }
76
77 public:
81 {
82 if (m_Element) p_Functor(m_Element.Ptr());
83 else m_OnReady += p_Functor;
84 return this;
85 }
88 virtual XUITextInput* Bind(std::shared_ptr<XUITextInput>* p_Target) override
89 {
90 *p_Target = std::enable_shared_from_this<XUITextInput>::shared_from_this();
91 return this;
92 }
93
94 public:
98 XUITextInput* OnValueChanged(_v::Delegate<void(std::u16string_view)> p_Functor, bool p_Add = true) XUI_PROXY_IMPL(_v::CTextInput, { x->OnValueChanged(p_Functor, p_Add); })
99
100 public:
103 XUITextInput* SetActive(bool p_Active) XUI_PROXY_IMPL(_v::CTextInput, { x->get_gameObject()->SetActive(p_Active); })
104
105 public:
108 XUITextInput* SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v::CTextInput, { x->SetInteractable(p_Interactable); })
111 XUITextInput* SetIsPassword(bool p_IsPassword) XUI_PROXY_IMPL(_v::CTextInput, { x->SetIsPassword(p_IsPassword); })
114 XUITextInput* SetPlaceHolder(std::u16string p_PlaceHolder) XUI_PROXY_IMPL(_v::CTextInput, { x->SetPlaceHolder(p_PlaceHolder); })
118 XUITextInput* SetValue(std::u16string p_Value, bool p_Notify = true) XUI_PROXY_IMPL(_v::CTextInput, { x->SetValue(p_Value, p_Notify); })
119
120 };
121
122}
static Logging::ILogger * Logger()
Logger instance.
CTextInput * SetPlaceHolder(std::u16string_view p_PlaceHolder)
Set place holder.
CTextInput * SetIsPassword(bool p_IsPassword)
Set is password.
CTextInput * SetValue(std::u16string_view p_Value, bool p_Notify=true)
Set value.
Event class helper.
Definition Event.hpp:100
IXUIElement Bind interface.
Element interface.
std::u16string_view GetInitialName()
Get initial name.
IXUIElement OnReady functor interface.
CTextInput XUI Element.
XUITextInput * OnValueChanged(_v::Delegate< void(std::u16string_view)> p_Functor, bool p_Add=true) XUI_PROXY_IMPL(_v
On value changed event.
static Ptr Make(std::u16string_view p_Name, std::u16string_view p_PlaceHolder)
Constructor.
XUITextInput * SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v
Set button interable.
virtual XUITextInput * OnReady(_v::CActionRef< _v::CTextInput * > p_Functor) override
IXUIElement OnReady functor interface.
XUITextInput * SetActive(bool p_Active) XUI_PROXY_IMPL(_v
Set game object active state.
static Ptr Make(std::u16string_view p_PlaceHolder)
Constructor.
XUITextInput * SetValue(std::u16string p_Value, bool p_Notify=true) XUI_PROXY_IMPL(_v
Set value.
virtual XUITextInput * Bind(std::shared_ptr< XUITextInput > *p_Target) override
On ready, bind.
XUITextInput * SetPlaceHolder(std::u16string p_PlaceHolder) XUI_PROXY_IMPL(_v
Set place holder.
XUITextInput * SetIsPassword(bool p_IsPassword) XUI_PROXY_IMPL(_v
Set is password.
virtual void BuildUI(_u::Transform *p_Parent) override
BuildUI for this element into p_Parent transform.
Tree like syntax CP_SDK::UI builder.