3#include "../UIIl2cpp.hpp"
5#include <UnityEngine/MonoBehaviour.hpp>
6#include <UnityEngine/RectOffset.hpp>
7#include <UnityEngine/UI/LayoutElement.hpp>
15 using namespace UnityEngine;
16 using namespace UnityEngine::UI;
26 CP_SDK_IL2CPP_INHERIT(
"CP_SDK.UI.Components",
CTextInput, _u::MonoBehaviour);
28 CP_SDK_IL2CPP_DECLARE_DTOR_MONOBEHAVIOUR(
CTextInput);
CTextInput * SetPlaceHolder(std::u16string_view p_PlaceHolder)
Set place holder.
CTextInput * SetInteractable(bool p_Interactable)
Set button interactable state.
CTextInput * SetIsPassword(bool p_IsPassword)
Set is password.
CTextInput * OnValueChanged(_v::CActionRef< std::u16string_view > p_Functor, bool p_Add=true)
On value changed event.
CTextInput * SetValue(std::u16string_view p_Value, bool p_Notify=true)
Set value.
std::u16string_view GetValue()
Get value.
Various platform utils like Delegate/Action/Function/Event system.