3#include "../UI/Components/CSlider.hpp"
4#include "Generics/IXUIElement.hpp"
5#include "Generics/IXUIBindable.hpp"
6#include "Generics/IXUIElementReady.hpp"
15 public std::enable_shared_from_this<XUISlider>
26 std::shared_ptr<XUISlider> AsShared() {
return std::enable_shared_from_this<XUISlider>::shared_from_this(); }
38 static constexpr ETypeID TypeID = ETypeID::Slider;
39 using Ptr = std::shared_ptr<XUISlider>;
41 XUISlider(CP_SDK_PRIV_TAG_ARG(), std::u16string_view p_Name)
51 return std::make_shared<XUISlider>(CP_SDK_PRIV_TAG_VAL(), u
"XUISlider");
55 static Ptr
Make(std::u16string_view p_Name)
57 return std::make_shared<XUISlider>(CP_SDK_PRIV_TAG_VAL(), p_Name);
63 virtual void BuildUI(_u::Transform* p_Parent)
override
67 try { m_OnReady(m_Element.Ptr()); m_OnReady.Clear(); }
68 catch (
const std::exception& l_Exception)
80 if (m_Element) p_Functor(m_Element.Ptr());
81 else m_OnReady += p_Functor;
88 *p_Target = std::enable_shared_from_this<XUISlider>::shared_from_this();
101 XUISlider*
SetActive(bool p_Active) XUI_PROXY_IMPL(_v::CSlider, { x->get_gameObject()->SetActive(p_Active); })
136 XUISlider*
SwitchToColorMode(bool p_H, bool p_S, bool p_V, bool p_O) XUI_PROXY_IMPL(_v::CSlider, { x->SwitchToColorMode(p_H, p_S, p_V, p_O); })
static Logging::ILogger * Logger()
Logger instance.
CSlider * SetMaxValue(float p_MaxValue)
Set max value.
CSlider * SetValue(float p_Value, bool p_Notify=true)
Set value.
CSlider * SetInteractable(bool p_Interactable)
Set button interactable state.
CSlider * SetFormatter(_v::CFuncRef< std::u16string, float > p_CustomFormatter)
Set value formatter.
CSlider * ColorModeSetHue(float p_H)
Color mode set H.
CSlider * SetInteger(bool p_IsInteger)
Set integer mode.
CSlider * SetMinValue(float p_MinValue)
Set min value.
CSlider * SetIncrements(float p_Increments)
Set increments.
IXUIElement Bind interface.
std::u16string_view GetInitialName()
Get initial name.
IXUIElement OnReady functor interface.
XUISlider * SetValue(float p_Value, bool p_Notify=true) XUI_PROXY_IMPL(_v
Set value.
static Ptr Make(std::u16string_view p_Name)
Constructor.
virtual XUISlider * Bind(std::shared_ptr< XUISlider > *p_Target) override
On ready, bind.
virtual void BuildUI(_u::Transform *p_Parent) override
BuildUI for this element into p_Parent transform.
virtual XUISlider * OnReady(_v::CActionRef< _v::CSlider * > p_Functor) override
IXUIElement OnReady functor interface.
XUISlider * SetMaxValue(float p_MaxValue) XUI_PROXY_IMPL(_v
Set max value.
XUISlider * SetMinValue(float p_MinValue) XUI_PROXY_IMPL(_v
Set min value.
XUISlider * ColorModeSetHue(float p_H) XUI_PROXY_IMPL(_v
Color mode set H.
XUISlider * OnValueChanged(_v::Action< float > p_Functor, bool p_Add=true) XUI_PROXY_IMPL(_v
On value changed event.
XUISlider * SetActive(bool p_Active) XUI_PROXY_IMPL(_v
Set game object active state.
XUISlider * SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v
Set interactable state.
XUISlider * SetInteger(bool p_IsInteger) XUI_PROXY_IMPL(_v
Set integer mode.
XUISlider * SetColor(_u::Color p_Color) XUI_PROXY_IMPL(_v
Set theme color.
XUISlider * SwitchToColorMode(bool p_H, bool p_S, bool p_V, bool p_O) XUI_PROXY_IMPL(_v
Switch to color mode.
XUISlider * SetFormatter(_v::Func< std::u16string, float > p_CustomFormatter) XUI_PROXY_IMPL(_v
Set value formatter.
XUISlider * SetIncrements(float p_Increments) XUI_PROXY_IMPL(_v
Set increments.
static Ptr Make()
Constructor.
Tree like syntax CP_SDK::UI builder.