3#include "../UIIl2cpp.hpp" 
    4#include "Generics/CPOrSButton.hpp" 
    6#include <UnityEngine/RectTransform.hpp> 
    7#include <UnityEngine/UI/LayoutElement.hpp> 
    8#include <UnityEngine/UI/Selectable.hpp> 
    9#include <UnityEngine/Color.hpp> 
   15        using namespace UnityEngine;
 
   16        using namespace UnityEngine::UI;
 
   26        CP_SDK_IL2CPP_INHERIT(
"CP_SDK.UI.Components", 
CSlider, _u::Selectable);
 
   27        CP_SDK_IL2CPP_DECLARE_CTOR_CHILD(
CSlider);
 
   28        CP_SDK_IL2CPP_DECLARE_DTOR_MONOBEHAVIOUR_CHILD(
CSlider);
 
   29        CP_SDK_IL2CPP_CTOR_FIELD();
 
   30        CP_SDK_IL2CPP_DTOR_FIELD();
 
 
float GetMaxValue()
Get max value.
CSlider * SetMaxValue(float p_MaxValue)
Set max value.
float GetIncrements()
Get increments.
CSlider * SetValue(float p_Value, bool p_Notify=true)
Set value.
CSlider * SetInteractable(bool p_Interactable)
Set button interactable state.
CSlider * SwitchToColorMode(bool p_H, bool p_S, bool p_V, bool p_O)
Switch to color mode.
float GetMinValue()
Get min value.
CSlider * SetFormatter(_v::CFuncRef< std::u16string, float > p_CustomFormatter)
Set value formatter.
CSlider * ColorModeSetHue(float p_H)
Color mode set H.
CSlider * OnValueChanged(_v::CActionRef< float > p_Functor, bool p_Add=true)
On value changed event.
CSlider * SetInteger(bool p_IsInteger)
Set integer mode.
CSlider * SetMinValue(float p_MinValue)
Set min value.
float GetValue()
Get value.
CSlider * SetColor(_u::Color p_Color)
Set theme color.
CSlider * SetIncrements(float p_Increments)
Set increments.
Various platform utils like Delegate/Action/Function/Event system.