3#include "../../../../CP_SDK/Utils/Il2cpp.hpp"
4#include "../../../../CP_SDK/Utils/MonoPtr.hpp"
6#include <VRUIControls/VRPointer.hpp>
7#include <GlobalNamespace/VRController.hpp>
8#include <UnityEngine/RaycastHit.hpp>
12 class BS_CFloatingPanel;
20 using namespace GlobalNamespace;
21 using namespace UnityEngine;
22 using namespace VRUIControls;
28 CP_SDK_IL2CPP_INHERIT(
"CP_SDK_BS.UI.DefaultComponentsOverrides.Subs",
SubFloatingPanelMover, _u::MonoBehaviour);
32 const float MinScrollDistance = 0.25f;
33 const float MaxLaserDistance = 50.0f;
39 _u::Vector3 m_GrabPosition;
40 _u::Quaternion m_GrabRotation;
DECLARE_INSTANCE_METHOD(void, Update)
On frame.
DECLARE_INSTANCE_METHOD(void, Awake)
On component creation.
DECLARE_INSTANCE_METHOD(void, LateUpdate)
On frame (late)
< namespace CP_SDK_BS::UI::DefaultComponentsOverrides
Overrides for CP_SDK::UI::DefaultComponents components.