Open type to TextMeshPro font manager.
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#include <FontManager.hpp>
Open type to TextMeshPro font manager.
Definition at line 23 of file FontManager.hpp.
◆ ChatFontName()
static std::u16string_view CP_SDK::Unity::FontManager::ChatFontName |
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◆ GetChatFont()
static _u::TMP_FontAsset * CP_SDK::Unity::FontManager::GetChatFont |
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◆ GetMainFont()
static _u::TMP_FontAsset * CP_SDK::Unity::FontManager::GetMainFont |
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◆ Init()
static void CP_SDK::Unity::FontManager::Init |
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◆ IsInitialized()
static bool CP_SDK::Unity::FontManager::IsInitialized |
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◆ MainFontName()
static std::u16string_view CP_SDK::Unity::FontManager::MainFontName |
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◆ Setup()
static void CP_SDK::Unity::FontManager::Setup |
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_v::CFuncRef< _u::TMP_FontAsset *, _u::TMP_FontAsset * > |
p_TMPFontAssetSetup | ) |
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Setup for specific app.
- Parameters
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p_TMPFontAssetSetup | Font setup function |
The documentation for this class was generated from the following file: