Mod menu.
More...
#include <ModMenu.hpp>
|
void | Present () |
| Present the screen system.
|
|
void | Dismiss () |
| Dismiss the screen system.
|
|
|
static ModMenu * | Instance () |
|
static const std::vector< ModButton::Ptr > & | ModButtons () |
|
static void | Create () |
| Create the screen system.
|
|
static void | Destroy () |
| Destroy.
|
|
static void | Register (const ModButton::Ptr &p_Button) |
| Register a mod button.
|
|
static void | FireOnModButtonChanged (const ModButton::Ptr &p_Button) |
| Fire on changed.
|
|
Mod menu.
Definition at line 22 of file ModMenu.hpp.
◆ Create()
static void CP_SDK::UI::ModMenu::Create |
( |
| ) |
|
|
static |
Create the screen system.
◆ Destroy()
static void CP_SDK::UI::ModMenu::Destroy |
( |
| ) |
|
|
static |
◆ Dismiss()
void CP_SDK::UI::ModMenu::Dismiss |
( |
| ) |
|
Dismiss the screen system.
◆ FireOnModButtonChanged()
static void CP_SDK::UI::ModMenu::FireOnModButtonChanged |
( |
const ModButton::Ptr & |
p_Button | ) |
|
|
static |
Fire on changed.
- Parameters
-
p_Button | On button changed |
◆ Present()
void CP_SDK::UI::ModMenu::Present |
( |
| ) |
|
Present the screen system.
◆ Register()
static void CP_SDK::UI::ModMenu::Register |
( |
const ModButton::Ptr & |
p_Button | ) |
|
|
static |
Register a mod button.
- Parameters
-
p_Button | Button to register |
◆ OnCreated
◆ OnModButtonChanged
_v::Event<const ModButton::Ptr&> CP_SDK::UI::ModMenu::OnModButtonChanged |
|
static |
◆ OnModButtonRegistered
_v::Event<const ModButton::Ptr&> CP_SDK::UI::ModMenu::OnModButtonRegistered |
|
static |
◆ Screen
◆ ScreenContainer
UIFieldRefDel<_u::Transform> CP_SDK::UI::ModMenu::ScreenContainer |
The documentation for this class was generated from the following file: