3#include "../UI/Components/CToggle.hpp"
4#include "Generics/IXUIElement.hpp"
5#include "Generics/IXUIBindable.hpp"
6#include "Generics/IXUIElementReady.hpp"
15 public std::enable_shared_from_this<XUIToggle>
26 std::shared_ptr<XUIToggle> AsShared() {
return std::enable_shared_from_this<XUIToggle>::shared_from_this(); }
38 static constexpr ETypeID TypeID = ETypeID::Toggle;
39 using Ptr = std::shared_ptr<XUIToggle>;
41 XUIToggle(CP_SDK_PRIV_TAG_ARG(), std::u16string_view p_Name)
49 return std::make_shared<XUIToggle>(CP_SDK_PRIV_TAG_VAL(), u
"XUIToggle");
53 static Ptr
Make(std::u16string_view p_Name)
55 return std::make_shared<XUIToggle>(CP_SDK_PRIV_TAG_VAL(), p_Name);
61 virtual void BuildUI(_u::Transform* p_Parent)
override
65 try { m_OnReady(m_Element.Ptr()); m_OnReady.Clear(); }
66 catch (
const std::exception& l_Exception)
78 if (m_Element) p_Functor(m_Element.Ptr());
79 else m_OnReady += p_Functor;
86 *p_Target = std::enable_shared_from_this<XUIToggle>::shared_from_this();
99 XUIToggle*
SetActive(bool p_Active) XUI_PROXY_IMPL(_v::CToggle, { x->get_gameObject()->SetActive(p_Active); })
static Logging::ILogger * Logger()
Logger instance.
CToggle * SetValue(bool p_Value, bool p_Notify=true)
Set value.
IXUIElement Bind interface.
std::u16string_view GetInitialName()
Get initial name.
IXUIElement OnReady functor interface.
XUIToggle * SetActive(bool p_Active) XUI_PROXY_IMPL(_v
Set game object active state.
XUIToggle * SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v
Set button interactable state.
static Ptr Make()
Constructor.
virtual void BuildUI(_u::Transform *p_Parent) override
BuildUI for this element into p_Parent transform.
XUIToggle * SetValue(bool p_Value, bool p_Notify=true) XUI_PROXY_IMPL(_v
Set value.
virtual XUIToggle * Bind(std::shared_ptr< XUIToggle > *p_Target) override
On ready, bind.
static Ptr Make(std::u16string_view p_Name)
Constructor.
virtual XUIToggle * OnReady(_v::CActionRef< _v::CToggle * > p_Functor) override
IXUIElement OnReady functor interface.
XUIToggle * OnValueChanged(_v::Action< bool > p_Functor, bool p_Add=true) XUI_PROXY_IMPL(_v
On value changed event.
Tree like syntax CP_SDK::UI builder.