3#include "../UI/Components/CDropdown.hpp"
4#include "Generics/IXUIElement.hpp"
5#include "Generics/IXUIBindable.hpp"
6#include "Generics/IXUIElementReady.hpp"
15 public std::enable_shared_from_this<XUIDropdown>
26 std::shared_ptr<XUIDropdown> AsShared() {
return std::enable_shared_from_this<XUIDropdown>::shared_from_this(); }
38 static constexpr ETypeID TypeID = ETypeID::Dropdown;
39 using Ptr = std::shared_ptr<XUIDropdown>;
41 XUIDropdown(CP_SDK_PRIV_TAG_ARG(), std::u16string_view p_Name,
const std::vector<std::u16string>& p_Options)
44 if (!p_Options.empty())
52 static std::vector<std::u16string> s_Empty(0);
53 return std::make_shared<XUIDropdown>(CP_SDK_PRIV_TAG_VAL(), u
"XUIDropdown", s_Empty);
56 static Ptr
Make(
const std::vector<std::u16string>& p_Options)
58 return std::make_shared<XUIDropdown>(CP_SDK_PRIV_TAG_VAL(), u
"XUIDropdown", p_Options);
62 static Ptr
Make(std::u16string_view p_Name,
const std::vector<std::u16string>& p_Options)
64 return std::make_shared<XUIDropdown>(CP_SDK_PRIV_TAG_VAL(), p_Name, p_Options);
70 virtual void BuildUI(_u::Transform* p_Parent)
override
74 try { m_OnReady(m_Element.Ptr()); m_OnReady.Clear(); }
75 catch (
const std::exception& l_Exception)
87 if (m_Element) p_Functor(m_Element.Ptr());
88 else m_OnReady += p_Functor;
95 *p_Target = std::enable_shared_from_this<XUIDropdown>::shared_from_this();
108 XUIDropdown*
SetActive(bool p_Active) XUI_PROXY_IMPL(_v::CDropdown, { x->get_gameObject()->SetActive(p_Active); })
static Logging::ILogger * Logger()
Logger instance.
CDropdown * SetOptions(const std::vector< std::u16string > &p_Options)
Set available options.
CDropdown * SetValue(std::u16string_view p_Value, bool p_Notify=true)
Set value.
IXUIElement Bind interface.
std::u16string_view GetInitialName()
Get initial name.
IXUIElement OnReady functor interface.
static Ptr Make(const std::vector< std::u16string > &p_Options)
Constructor.
virtual XUIDropdown * Bind(std::shared_ptr< XUIDropdown > *p_Target) override
On ready, bind.
XUIDropdown * OnValueChanged(_v::Action< int, std::u16string_view > p_Functor, bool p_Add=true) XUI_PROXY_IMPL(_v
On value changed event.
static Ptr Make(std::u16string_view p_Name, const std::vector< std::u16string > &p_Options)
Constructor.
virtual XUIDropdown * OnReady(_v::CActionRef< _v::CDropdown * > p_Functor) override
IXUIElement OnReady functor interface.
XUIDropdown * SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v
Set interable.
XUIDropdown * SetValue(std::u16string_view p_Value, bool p_Notify=true) XUI_PROXY_IMPL(_v
Set value.
virtual void BuildUI(_u::Transform *p_Parent) override
BuildUI for this element into p_Parent transform.
XUIDropdown * SetOptions(std::vector< std::u16string > p_Options) XUI_PROXY_IMPL(_v
Set available options.
static Ptr Make()
Constructor.
XUIDropdown * SetActive(bool p_Active) XUI_PROXY_IMPL(_v
Set game object active state.
Tree like syntax CP_SDK::UI builder.