ChatPlexSDK-BS 1.0.1-v6.2.0
C++ ChatPlex BeatSaber SDK
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XUIColorInput.hpp
1#pragma once
2
3#include "../UI/Components/CColorInput.hpp"
4#include "Generics/IXUIElement.hpp"
5#include "Generics/IXUIBindable.hpp"
6#include "Generics/IXUIElementReady.hpp"
7
8namespace CP_SDK::XUI {
9
12 public IXUIElement,
13 public IXUIElementReady<XUIColorInput, _v::CColorInput>,
14 public IXUIBindable<XUIColorInput>,
15 public std::enable_shared_from_this<XUIColorInput>
16 {
17 CP_SDK_NO_COPYMOVE_CTORS(XUIColorInput);
18 CP_SDK_PRIV_TAG();
19
20 private:
22
24
25 public:
26 std::shared_ptr<XUIColorInput> AsShared() { return std::enable_shared_from_this<XUIColorInput>::shared_from_this(); }
27
28 virtual _v::UIFieldRef<_u::RectTransform> RTransform() override
29 {
30 return m_Element ? m_Element->RTransform() : _v::UIFieldDefault<_u::RectTransform>::Value;
31 }
32 virtual _v::UIFieldRef<_v::CColorInput> Element()
33 {
34 return m_Element;
35 }
36
37 public:
38 static constexpr ETypeID TypeID = ETypeID::ColorInput;
39 using Ptr = std::shared_ptr<XUIColorInput>;
40
41 XUIColorInput(CP_SDK_PRIV_TAG_ARG(), std::u16string_view p_Name)
42 : IXUIElement(p_Name, TypeID)
43 {
44
45 }
46
47 public:
49 static Ptr Make()
50 {
51 return std::make_shared<XUIColorInput>(CP_SDK_PRIV_TAG_VAL(), u"XUIColorInput");
52 }
55 static Ptr Make(std::u16string_view p_Name)
56 {
57 return std::make_shared<XUIColorInput>(CP_SDK_PRIV_TAG_VAL(), p_Name);
58 }
59
60 public:
63 virtual void BuildUI(_u::Transform* p_Parent) override
64 {
65 m_Element = _v::UISystem::ColorInputFactory->Create(IXUIElement::GetInitialName(), p_Parent);
66
67 try { m_OnReady(m_Element.Ptr()); m_OnReady.Clear(); }
68 catch (const std::exception& l_Exception)
69 {
70 ChatPlexSDK::Logger()->Error(u"[CP_SDK.XUI][XUIColorInput.BuildUI] Error OnReady:");
71 ChatPlexSDK::Logger()->Error(l_Exception);
72 }
73 }
74
75 public:
79 {
80 if (m_Element) p_Functor(m_Element.Ptr());
81 else m_OnReady += p_Functor;
82 return this;
83 }
86 virtual XUIColorInput* Bind(std::shared_ptr<XUIColorInput>* p_Target) override
87 {
88 *p_Target = std::enable_shared_from_this<XUIColorInput>::shared_from_this();
89 return this;
90 }
91
92 public:
96 XUIColorInput* OnValueChanged(_v::Action<_u::Color> p_Functor, bool p_Add = true) XUI_PROXY_IMPL(_v::CColorInput, { x->OnValueChanged(p_Functor, p_Add); })
97
98 public:
101 XUIColorInput* SetActive(bool p_Active) XUI_PROXY_IMPL(_v::CColorInput, { x->get_gameObject()->SetActive(p_Active); })
102
103 public:
106 XUIColorInput* SetAlphaSupport(bool p_Support) XUI_PROXY_IMPL(_v::CColorInput, { x->SetAlphaSupport(p_Support); })
109 XUIColorInput* SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v::CColorInput, { x->SetInteractable(p_Interactable); })
113 XUIColorInput* SetValue(_u::Color p_Value, bool p_Notify = true) XUI_PROXY_IMPL(_v::CColorInput, { x->SetValue(p_Value, p_Notify); })
114
115 };
116
117}
static Logging::ILogger * Logger()
Logger instance.
CColorInput * SetInteractable(bool p_Interactable)
Set interactable state.
CColorInput * SetValue(_u::Color p_Value, bool p_Notify=true)
Set value.
Event class helper.
Definition Event.hpp:100
IXUIElement Bind interface.
Element interface.
std::u16string_view GetInitialName()
Get initial name.
IXUIElement OnReady functor interface.
CColorInput XUI Element.
virtual void BuildUI(_u::Transform *p_Parent) override
BuildUI for this element into p_Parent transform.
static Ptr Make(std::u16string_view p_Name)
Constructor.
XUIColorInput * SetAlphaSupport(bool p_Support) XUI_PROXY_IMPL(_v
Set alpha support.
XUIColorInput * SetValue(_u::Color p_Value, bool p_Notify=true) XUI_PROXY_IMPL(_v
Set value.
virtual XUIColorInput * OnReady(_v::CActionRef< _v::CColorInput * > p_Functor) override
IXUIElement OnReady functor interface.
XUIColorInput * OnValueChanged(_v::Action< _u::Color > p_Functor, bool p_Add=true) XUI_PROXY_IMPL(_v
On value changed event.
XUIColorInput * SetInteractable(bool p_Interactable) XUI_PROXY_IMPL(_v
Set interable.
static Ptr Make()
Constructor.
XUIColorInput * SetActive(bool p_Active) XUI_PROXY_IMPL(_v
Set game object active state.
virtual XUIColorInput * Bind(std::shared_ptr< XUIColorInput > *p_Target) override
On ready, bind.
Tree like syntax CP_SDK::UI builder.