3#include "../../CP_SDK/Utils/Il2cpp.hpp"
4#include "../../CP_SDK/Utils/MonoPtr.hpp"
13 using t_BeatLeaderIsInReplay = std::optional<bool(*)()>;
17 static bool m_IsScoreSaberPresent;
18 static bool m_IsInScoreSaberReplay;
20 static bool m_IsBeatLeaderPresent;
21 static t_BeatLeaderIsInReplay m_BeatLeaderIsInReplayFN;
24 static bool IsScoreSaberPresent();
25 static bool IsBeatLeaderPresent();
27 static bool IsInReplay();
static void __SetScoreSaberIsInReplay(bool p_Is)
Set score saber is in replay.
static bool ScoreSaber_IsInReplay()
Is in ScoreSaber replay.
static void Init()
Init scoring utils.
static bool BeatLeader_IsInReplay()
Is in BeatLeader replay.
static void BeatLeader_ManualWarmUpSubmission()
Warmup BeatLeader score submission.
Game specific helper and utilities.