3#include "../Components/CFloatingPanel.hpp"
4#include "../../Utils/Event.hpp"
10 using namespace UnityEngine;
11 using namespace UnityEngine::UI;
Floating Panel component.
Default CFloatingPanel component.
void OnGrab_Impl(_v::CActionRef< _v::CMonoPtrRef< Components::CFloatingPanel > > p_Functor, bool p_Add=true)
On grab event.
_v::Event Init
On component creation.
void OnRelease_Impl(_v::CActionRef< _v::CMonoPtrRef< Components::CFloatingPanel > > p_Functor, bool p_Add=true)
On release event.
void FireOnGrab()
When grabbed.
void FireOnRelease()
When released.
void Init_DefaultCFloatingPanel()
On component creation.
Default generic components implementation.
Various platform utils like Delegate/Action/Function/Event system.