3#include "../UIIl2cpp.hpp"
4#include "../../Unity/EnhancedImage.hpp"
6#include <UnityEngine/Color.hpp>
7#include <UnityEngine/RectTransform.hpp>
8#include <UnityEngine/UI/LayoutElement.hpp>
9#include <UnityEngine/UI/Image.hpp>
15 using namespace UnityEngine;
16 using namespace UnityEngine::UI;
24 class CImage :
public _u::MonoBehaviour
26 CP_SDK_IL2CPP_INHERIT(
"CP_SDK.UI.Components",
CImage, _u::MonoBehaviour);
27 CP_SDK_IL2CPP_DECLARE_CTOR(
CImage);
28 CP_SDK_IL2CPP_DECLARE_DTOR_MONOBEHAVIOUR(
CImage);
CImage * SetType(_u::Image::Type p_Type)
Set type.
CImage * SetWidth(float p_Width)
Set preferred width.
CImage * SetMinHeight(float p_Height)
Set min height.
CImage * SetHeight(float p_Height)
Set preferred height.
CImage * SetSprite(_u::Sprite *p_Sprite)
Set sprite.
CImage * SetMinWidth(float p_Width)
Set min width.
CImage * SetColor(_u::Color p_Color)
Set color.
CImage * SetEnhancedImage(const Unity::EnhancedImage::Ptr &p_EnhancedImage)
Set enhanced image.
CImage * SetPixelsPerUnitMultiplier(float p_Multiplier)
Set pixels per unit multiplier.
Various platform utils like Delegate/Action/Function/Event system.