3#include "../UIIl2cpp.hpp"
5#include <UnityEngine/Color.hpp>
6#include <UnityEngine/RectOffset.hpp>
7#include <UnityEngine/RectTransform.hpp>
8#include <UnityEngine/UI/ContentSizeFitter.hpp>
9#include <UnityEngine/UI/GridLayoutGroup.hpp>
10#include <UnityEngine/UI/LayoutElement.hpp>
16 using namespace UnityEngine;
17 using namespace UnityEngine::UI;
27 CP_SDK_IL2CPP_INHERIT(
"CP_SDK.UI.Components",
CGLayout, _u::MonoBehaviour);
28 CP_SDK_IL2CPP_DECLARE_CTOR(
CGLayout);
29 CP_SDK_IL2CPP_DECLARE_DTOR_MONOBEHAVIOUR(
CGLayout);
CGLayout * SetConstraint(_u::GridLayoutGroup::Constraint p_Constraint)
Set layout constraint.
CGLayout * SetPadding(int p_Top, int p_Right, int p_Bottom, int p_Left)
Set padding.
CGLayout * SetPadding(int p_Padding)
Set padding.
CGLayout * SetHeight(float p_Height)
Set preferred height.
CGLayout * SetCellSize(_u::Vector2 p_CellSize)
Set cell size.
CGLayout * SetPadding(_u::RectOffset *p_Padding)
Set padding.
CGLayout * SetMinHeight(float p_Height)
Set min height.
CGLayout * SetChildAlign(_u::TextAnchor p_ChildAlign)
Set child alignment.
CGLayout * SetMinWidth(float p_Width)
Set min width.
CGLayout * SetSpacing(_u::Vector2 p_Spacing)
Set spacing between elements.
CGLayout * SetWidth(float p_Width)
Set preferred width.
CGLayout * SetConstraintCount(int p_ConstraintCount)
Set layout constraint count.
Various platform utils like Delegate/Action/Function/Event system.