34 using Ptr = std::shared_ptr<AnimationControllerInstance>;
37 bool m_IsDelayConsistent;
38 int64_t m_LastFrameChange;
39 std::vector<_v::MonoPtr<_u::Image>> m_ActiveImages;
41 std::vector<_u::Rect> m_UVs;
45 std::vector<_v::MonoPtr<_u::Sprite>> Frames;
46 std::vector<uint16_t> Delays;
47 uint32_t CurrentFrameIndex;